Thursday, May 14, 2020

Research Study On Video Games Essay - 779 Words

A. SeX-Box: Exposure to Sexist Video Games Predicts Benevolent Sexism B. S. Paul Stermer and Melissa Burkley, Oklahoma State University C. Psychology of Popular Media Culture 2015, Volume 4, No. 1, 47-55 D. This research study sought to determine if choosing to play video games for long periods of time that contained high values of sexist content is associated with projecting sexist attitudes. It was hypothesized that men, rather than women who played video games regularly with high sexist content would be considered higher in benevolent sexism (not hostile) than men who played video games with low sexist content. E. Participants included, in total, 175 students from a large Mid-western university. Of the 175, 61 were male and 114 were female. The ages of participants ranged from 18 to 27. Within the group of participants; 81% were white, 5% were Native American, 5% were Hispanic, 5% were multiracial, 2% were Asian America, and 2% were African American. There wasn’t a significant difference between genders when relating to race. Participants were each asked to complete a set of questionnaires. The first section of questions was an adapted version of Anderson and Dill’s (2000) survey. The survey originally measured participant’s use of violent video games and through multiple studies has been proven to predict real world results. The survey was adjusted for video games containing sexist content, rather than violent content. Within the survey, participants were asked toShow MoreRelatedPsychology Research Study - Video Games and Violence Essay1932 Words   |  8 PagesA Care ful Analysis of a Research Study: Dr. Andersen’s Hypothesis The purpose of this paper is to provide a critical review of a recent study examining the effects of violent video games on aggressive behavior in young children. Let me first provide a brief summary of the study. (a) The hypothesis is that violent video games cause aggression in young children. 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As it grows and becomes fully adopted by adults and children alike, it seems as though a shroud of controversy follows suit. Many parents and those alike seem very afraid or reluctant to let their children play video games in today’s age. They fear for the long term affects such games might have on their children or even the short term effects. Many people see a correlation between aggressive behavior, violent moods, and bullyingRead MoreDo Video Games Inspire Violent Behavior?1713 Words   |  7 Pageseffects of violent video games and the development of today’s youth. Many people believe that the violence in video games promotes aggression. According to Doctor Brad Bushman’s article, Do Violent Video Games Increase Aggression? he claims that vio lent video games leads to aggression because it is interactive process that teaches and rewards violent behavior. Yet others believe that this not the case. 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Controversy finally got its chance in the 1990s, when games finally upgraded to 16-bit, giving them the ability to depict realistic blood and gore in games like Moral Kombat; which was criticized for excessive violence, a reason Congress used to create the EntertainmentRead MoreViolent Video Games and Their Impact on Children850 Words   |  3 PagesViolent Video Games and Their Impact on Children Outline Introduction A. Thesis: Although there are some reports of such games terribly impacting children, most research says that the violence in them is understood to be unrealistic, and thus not internalized and regurgitated back through increased aggressiveness in behavior. Reports Showing Violent Video Games Increase Aggression Exposure to violent video games has been lined to increases in aggression. Such reports have linked violent video

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